Joining the industry
|
Like many teenagers, I spent years without a clear idea of what career to pursue. Everything changed when I watched a TV documentary about Supinfogame Rubika, a French school specialized in video game creation. I had enjoyed video games since early childhood, but I had never realized they could become a genuine career path. After successfully passing the school’s highly selective entrance examination, that possibility suddenly became a reality. During my studies, I discovered that the creative process was far more demanding than I had initially imagined. Fortunately, we were encouraged to develop, iterate on, and even fail at many projects until we assimilated the right methods and workflows to succeed. This experience was continuously strengthened by interactive lectures from developers actively working in the industry. After several years, I graduated with a foundation of knowledge that was rare within the French industry at the time - which quickly provided me with opportunities to grow. I now take part in mentoring programs to help students breaking through the industry. |
|
Hobbies
|
Over the course of my career, I’ve acquired the technical skills needed to prototype features by myself. Since then, I’ve never stopped prototyping - implementing, testing, and refining mechanics through constant iteration. This practice has allowed me to developing a strong technical mindset, and to explore and validate concepts I never had the opportunity to pitch in a production environment. As a result, I better understand the constraints programmers face - which facilitates a clear and efficient collaboration. Feel free to explore the projects I worked on. |
|
|
A few years ago, I also developed a passion for photography. It began with Picturesque, a concept inspired by the mini-game from the Dead Rising series. While developing this idea, I learned how to apply the color theory, frame compelling shots, and convey emotions through a static image. Convinced by my own prototype, I eventually invested in a real camera and began applying these principles to real life. You can find a selection of my work on my Instagram account, where I share photos I’ve taken over the years. |
|
|
Finally, I spend much of my remaining free time playing Dungeons & Dragons with friends and coworkers. I fell in love with tabletop role-playing games after the pandemic, driven by a strong desire to reconnect with others. Yet, Dungeons & Dragons offers a unique blend of collaborative storytelling, and deep mechanics that I love to optimize. Although I’ve only participated in a few campaigns so far, I’ve already designed and 3D-printed a dozen characters I hope to play in the future. My passion for the game eventually led me to launch my first campaign as a Dungeon Master, for which I also developed my own companion apps to support the experience. |
